|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 17:44:00 -
[1] - Quote
Couple questions for you Do relic sites still requite a salvager for some, or is it all analyzer? And Is there a possibility to design a scripted version of the scanning modules. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 17:52:00 -
[2] - Quote
CCP Paradox wrote:Relic sites will require the Relic Analyzer, so no Salvager. Scripted versions are interesting, we will talk about it. But I think we might need to see how popular the modules become. Personally I feel that a scripted version would be more popular than 3 separate modules. Thank you so much for removing the need to slap a salvager on a exploration ship, salvage drones all the way! \o/ Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:03:00 -
[3] - Quote
XXSketchxx wrote:Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. There is no real need to 8 probes with the removal of DSP. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:06:00 -
[4] - Quote
XXSketchxx wrote:Omnathious Deninard wrote:XXSketchxx wrote:Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. There is no real need to 8 probes with the removal of DSP. What does that have to do with DSP? I'm referring to the ability to have probes scanning 2 targets at once. Deep Space Probe at the sun with the full system in its range, then 7 probes on the site or target. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:37:00 -
[5] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly. Where is the fun of ACTUALLY testing something speculation is so much fun. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:40:00 -
[6] - Quote
monkfish2345 wrote:CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
] so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast? Don't forget that the scanning support skill strength are being cut in half. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:47:00 -
[7] - Quote
Ueberlisk wrote:Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. I believe clicking the probe launcher, like currently, will launch a single probe. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
971
|
Posted - 2013.05.09 14:45:00 -
[8] - Quote
Thoughts on the new scanner. The loss of the ability to launch a single probe is missed very much, please put it back in. The loss of DSP is also missed (contrary to my views prior to using the new system) please put it back. I like the group movements by default, but scaling the distance between probes should be just alt or user defined. Please add the scan timer back it was useful. Cannot comment of the new Data Site mini-game, as it did not work for me. Please add 8 probes again. Scanning is way to fast now and I mean way to fast. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
976
|
Posted - 2013.05.09 19:43:00 -
[9] - Quote
I was proud of, and my corp mates were quite impressed with my ability to scan as well as I could at only 1 month old. The old scanning method was something that just made sense to me. This new on makes sense also, it just removes the natural talent that great scanners had. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
979
|
Posted - 2013.05.09 22:41:00 -
[10] - Quote
One thing that is really bothering me is, Exploration is currently considered a mini-profession but with the time, skill and cost investment to do it well, it is more like a true profession. The suggested changes turn it into a mini-profession and that will hurt those who enjoy it as there main style of play.
Regarding data sited requireing multuple pilots to do efficiently, that is a bunch of BS to do to explorers. There are days where the loot is grand, and other days when there is almost no loot to speak of. Now not only do you have to compete with other explorers, pirates and roaming gangs you must also have in tow a few groupies that the loot you might find must be split with. Not cool. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
980
|
Posted - 2013.05.10 01:28:00 -
[11] - Quote
Tyberius Franklin wrote:Olari Vanderfall wrote:Exploration is entering a system and wondering if there is anything worthwhile to seek, dropping probes and taking the manual effort to actually determine what is there via skill and knowledge.
Exploration is seeking prey by using the directional scanner, locating the target, warping out of scan range, arranging probes and then dropping them on target ready to warp.
Exploration is developing the skills to probe effectively utilizing multiple probe types and developing your own scanning style.
etc.etc.etc.
Exploration is not a system-wide scan when I enter a system and see sigs all around me. Then click a buttan, move a box, click and get sigs.
Oddly enough, I don't really see the difference between what the system scanner will do and using a single DSP currently does. Dedication to the exploration way of life. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
980
|
Posted - 2013.05.10 01:34:00 -
[12] - Quote
Olari Vanderfall wrote: A great post on ways to improve upon PvP scanning.
Scanning could go in many new directions, as the poster above described a great way to improve PvP scanning. Exploration and PvE scanning could be improved as well, there is a good thread in F&I about new ways of escalation. That could be expanded upon with Relic and Data sites giving a possible location to a hidden pirate base, a expedition if you will. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
984
|
Posted - 2013.05.10 04:48:00 -
[13] - Quote
Currently (on my main) I am running around scanning in a Vexor, I have astrometrics 4, support skills to 3, my ship is fit with a sisters probe launcher and 1 T1 Medium Gravity Capacitor Upgrade. With this setup I was able to grab a 2.5% signal in about 3~5 min. If I were to be using my scanning alt with the new changes it would have taken me less than 1 min to pinpoint that singal. The Odyssey system makes scanning way to easy and destroyes it place as a full profession. Leave our skills alone. Give us back our DSP. Leave us with 8 porbes. Remove non 100% signals form the Sensor Overlay. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
984
|
Posted - 2013.05.10 05:45:00 -
[14] - Quote
Octoven wrote:I like being able to see in space if there are any signatures to scan down before I bother wasting time to launch probes.
This is the exact reason that they should be removed, that is not exploring that borders the realm of farming sites. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 12:54:00 -
[15] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:Octoven wrote:I like being able to see in space if there are any signatures to scan down before I bother wasting time to launch probes.
This is the exact reason that they should be removed, that is not exploring that borders the realm of farming sites. It also bears mention that "not wasting time" is the reason behind dropping a DSP, which Octoven says is "gamey" and part of behavior he does not like. However, I must disagree that being able to see what's in space "borders on farming sites". It's the same thing you do by dropping a DSP, except now it's done for you (whether you like it or not, which is not cool btw CCP) and presented in a fancy new way that happens much faster than the DSP scan sweep ever did. I'm a fan of the new scan sweep, myself. I'm not a fan of being unable to turn off the auto-sweep and run the scanner on-demand like with the current system scanner on TQ, but in my opinion it beats dropping a DSP simply to see what (if anything) is around. Except the new system removes a significant skill investment, that usually comes with specialized equipment. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 12:58:00 -
[16] - Quote
Droidyk wrote:Ueberlisk wrote:I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. It just doesn't make sense to me. (yes i know deep space probes have been removed.)
Is it going to be possible to change the amount of probes launched or can i set my own quick formations? I normally only use 4 combat probes as it is what I'm used to and it minimizes the effect probes have on dscan. Based on this I would also love to keep the ability to have at least 8 probes inside the launcher for the ability to launch multiple sets without having to spend so much time reloading. What? You still can launch 1 probe by yourself pushing the scan probe launcher, noone ever said that the launcher will be removed or you couldnt click it to launch one probe after another... No, you can't any thing that is done to launch a probe launched 7, if you have less than 7 probes loaded, it will not launch any. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 14:02:00 -
[17] - Quote
Scanning Tutorial is still using the old system and needs to be changed. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 14:14:00 -
[18] - Quote
Thoughts on how to make the new system work. Leave our skills alone!! Set it up so that you can launch a single probe still, and add a option in the scanner window to set the number of probes you want in your auto formation. Leave the mystery when traveling into a new system, being given all the information right up front kills the mystery of exploration, I will say that Space Anomalies are a fine thing to see though upon entering a system. Standardize the size of probes and flag combat probes to only load into the Expanded Probe Launcher. Let us keep out DSP. Leave Our Skills Alone!!! Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 17:16:00 -
[19] - Quote
Also what about keeping our skills as is, they work fine no real need to change how they work. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 17:54:00 -
[20] - Quote
Olari Vanderfall wrote:I'm not so concerned about the DSP removal for Intel. Drop 2 or 3 combats around for system coverage.
My concern is I used DSP in a 4/4 layout with combats to great effect. To replicate it, I would like the ability to set probe sizes in formation that maintain their relative sizes when increasing /decreasing probe sizes. I thing as a group, our point is we all have reasons for the DSP and removing them hurts us all. The DSP is not being made obsolete by the new scanner overlay. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 18:44:00 -
[21] - Quote
Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
988
|
Posted - 2013.05.10 18:50:00 -
[22] - Quote
Tzar Sinak wrote:Omnathious Deninard wrote:Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. I'll try again. The skill RANKS not the EFFECTS; will the RANKS be changed? Correct the ranks will remain the same, the EFFECTS are being reduced. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
994
|
Posted - 2013.05.11 16:07:00 -
[23] - Quote
Unfortunately the skill changes are final :( We are getting the 8th probe back. The campaign for DSP to be brought back is still ongoing. It would be nice to be able to define probe groups that would move together, for example if you like to use two sets of 4 you should be able to set one set of 4 in group one and another set of probes into group 2. If you like to keep a DSP out and scan with 7 probes . Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
995
|
Posted - 2013.05.12 08:30:00 -
[24] - Quote
Sipphakta en Gravonere wrote:Kitanga wrote:Eve is a complex game and people should be able to play it as they wish. removing DSP (or even removing readable percentages) is a dumbing down of the game, there is no question about it.
Making it more complicated to determine what a signature is not means dumbing down? Currently with 1 DSP I can: See every uncloaked ship in the system, every tower, every drone, every anom, every signature. By using the leet skill known as "reading" I can then ignore sigs I'm not interested in. That sounds like easy mode dumbed down to me. So giving scanning a "local chat" of its own is not dumbing it down? Why should you get all the information for free as soon as you enter a system? DSPs are not easy mode, takes a siginificant time investment, special ships and equipment to use them. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1001
|
Posted - 2013.05.12 13:37:00 -
[25] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote: So giving scanning a "local chat" of its own is not dumbing it down? Why should you get all the information for free as soon as you enter a system? DSPs are not easy mode, takes a siginificant time investment, special ships and equipment to use them.
You don't get "all the information" for free. You get a overview of anomalies and signatures, nothing about ships or structures. Time investment is a non-argument (waiting is not a skill) and I don't consider a Heron with a expanded probelauncher and a prototype cloak special ships and equipment. Astrometrics V is a time investment, the heron low and behold is a specialized ship for scanning, and the expanded probe launcher is specialized equipment required for the DSP. Not being able to see ships and structures is the reason why we want the DSP left in game. The discovery scanner is easy mode for cosmic signatures and anolamies, essencialy the "local chat" of scanning. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1002
|
Posted - 2013.05.12 17:59:00 -
[26] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote: Astrometrics V is a time investment, the heron low and behold is a specialized ship for scanning, and the expanded probe launcher is specialized equipment required for the DSP. Not being able to see ships and structures is the reason why we want the DSP left in game. The discovery scanner is easy mode for cosmic signatures and anolamies, essencialy the "local chat" of scanning.
Ok, understood. You want to keep the game dumbed down, not more complicated (by having to use combat probes). Glad to hear ;-) So a day old scanning alt in a t1 scanning ship being able to do close to what a DSP did is not dumbing the game down at all? That is what the new system will bring. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1002
|
Posted - 2013.05.12 18:26:00 -
[27] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote:So a day old scanning alt in a t1 scanning ship being able to do close to what a DSP did is not dumbing the game down at all? That is what the new system will bring. Placing probes to cover a whole system is evidently more skill requiring than just launching 1 DSP and pressing "Scan". Just look what the game developers at CCP managed to produce with their spread pattern. because pressing "spread formation" and scan is so hard. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1002
|
Posted - 2013.05.12 18:54:00 -
[28] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote:Sipphakta en Gravonere wrote:Omnathious Deninard wrote:So a day old scanning alt in a t1 scanning ship being able to do close to what a DSP did is not dumbing the game down at all? That is what the new system will bring. Placing probes to cover a whole system is evidently more skill requiring than just launching 1 DSP and pressing "Scan". Just look what the game developers at CCP managed to produce with their spread pattern. because pressing "spread formation" and scan is so hard. You know that the Spread Formation pattern is bad and has gaps in it? You it takes 2 seconds to fill those gaps by holding alt + shift right? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1003
|
Posted - 2013.05.12 19:35:00 -
[29] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote: You it takes 2 seconds to fill those gaps by holding alt + shift right?
Yes. So, which is faster and takes less skill? Launching 1 probe or launching 7/8 probes and adjusting them? 7/8 and adjusting them takes rolling a new character and putting it in the right ship, a DSP take almost 2 weeks to train to use, so you do the math. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1004
|
Posted - 2013.05.12 20:09:00 -
[30] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote: 7/8 and adjusting them takes rolling a new character and putting it in the right ship, a DSP take almost 2 weeks to train to use, so you do the math.
You... you are joking, right? You know that you can reload probes and don't need to biomass every time your probe launcher is empty? Wow really I never new Lets see per odyssey time to make a scanning alt for WH is at the minimum 16 days, post odyssey time to make a WH scanning alt, at the maximum 4 days. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
1006
|
Posted - 2013.05.13 08:09:00 -
[31] - Quote
Octoven wrote:Paul Clancy wrote:Hello.
CCP, you do know there is player-made table of relevance between base site's signal strength and the type of this site?
Will this 'cheat' be shuffled somehow? As it stands, you may in one glance detect what signatures you're willing to probe down (with use of external resourse). It's somehow... immersion breaking.
Slightly more randomness in probing please? Let it be so 10/10 may be more or less difficult, so table will contain overlapping ranges instead of exact number. If you are speaking of http://swiftandbitter.com/eve/dsp/highsec.html, you CAN still use core probes to use that site; however, they arent as effective as DSPs haha The discovery scanner will do that much faster than a DSP, so that web site it just becoming more effective. The DSP have more Israel's that that web site, it is a pitty you can't see that. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1010
|
Posted - 2013.05.13 12:36:00 -
[32] - Quote
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1010
|
Posted - 2013.05.13 13:47:00 -
[33] - Quote
CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). What is making scanning too easy is the 5% per level to scan time reduction, scan deviation reduction, and scan strength. It is too much, maybe 2% to all would be more in-line and then bump the support skills back up to 10% per level. I can understand why you wanted to give the Astrometrics skill something as you can launch 8 probes by default, but 5% per level is just too much. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1011
|
Posted - 2013.05.13 17:33:00 -
[34] - Quote
Hathrul wrote:CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). could you at least try to balance the new modules. the bonuses are insane. if they were going to cost 2b a piece, fine. but as they are they do remove any need to train any skills. astrometrics is a usefull skill now as it gives a tripple bonus. the other bonusses are cut in half. this means a single module compensates for 4 levels of the secondary scanning skills. you have entirely removed any use what so ever from these skills bonuses should be more along the line of: deviation t1: 5%, T2: 10 % probe strenght T1: 5%, T2: 10% Speed: noone cares really. i didnt check but I assume its equally broken The astrometric skill needs balanced a 5% bonus to 3 effects is huge, if you take it to 4 only because that is what is required for astrometric pinpointing you can compensate the rest of the skill levels with a module or two. 2% per level for Astrometrics is plenty good enough. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1013
|
Posted - 2013.05.13 21:38:00 -
[35] - Quote
Octoven wrote:Omnathious Deninard wrote:CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). What is making scanning too easy is the 5% per level to scan time reduction, scan deviation reduction, and scan strength. It is too much, maybe 2% to all would be more in-line and then bump the support skills back up to 10% per level. I can understand why you wanted to give the Astrometrics skill something as you can launch 8 probes by default, but 5% per level is just too much. I dont see the issue with this, honestly it is exactly the same ratio (assuming you have 5/5/5/5) as it is now, you essentially are taking two skills with 100% effectiveness and killing one to 0%. So, to compensate, you rob the other skill of half its effectiveness and apply it to the other. Astrimetrics on TQ only effects probe amounts and not scanning amounts. Thus CCP has taken the specialized skills, removed half their bonuses and applied them to a skill that never had bonuses. The ratio stays the same at 10%, it is just spread over two different skills now. In all honesty, Astrometrics now has meaning again. If you have it trained to level 5 you get 25% to deviation, strength and scan time. If a noob has Astrometrics 1 they only get 5% so you are still being rewarded as a player for having trained it up. The specialized skills require Astrometrics 3 and 4. So lets assume you dont have Astro 5 and only 4. At this point lets also say you were a good little scanner and trained those specialized skills to ehhh say level 4. Ok, so you get the 5% from astro x 4 giving you 20% to all three areas there; and you are getting 5% from each of the three specialized skills x 4 giving you 20% there. A newer player may only have astro 1 or 2 which gives them only 5-20%. You still get a massive scanning edge over them. Infact it isn't until they reach lvl 3 that they can even train the other two specialized skills. I think 5% is a feasible amount, lowering it 2% and raising the other 3 specialized to 8% IMO depreciates the value of the astrometrics skill Then you are missing the point, I just took a fresh alt I made on the test server and warped it around null sec till I found a 3% signal, the alt was in a Navitas, had a T1 probe launcher, and T1 core scanner probes, and Astrometrics 4. I successfully scanned down the site in 5 scans. Why do I need to train Astrometrics past 3 or 4 if I can scan down sites successfully in a unbonused ship with T1 equipment. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1017
|
Posted - 2013.05.14 14:41:00 -
[36] - Quote
ok, so the only signal strength that I was unable to scan down was a 1% site. Again my ship was a navitas with a T1 probe launcher and t1 scanner probes, no rigs, no implants, and Astrometrics 4. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 16:01:00 -
[37] - Quote
Kagura Nikon wrote:Sipphakta en Gravonere wrote:Kagura Nikon wrote:Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies! You do know that Combat Scanner Probes still exist and are capable of detecting ships and structures as well? You know that they require a laucnher that is too CPU intensive to fit in most of the ships? I am sorry to bring this to your attention but the DSP requires the same launcher as combat probes. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1019
|
Posted - 2013.05.14 16:38:00 -
[38] - Quote
Don't forget to include in the features for the test server where you made scanning ships obsolete. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1023
|
Posted - 2013.05.15 14:30:00 -
[39] - Quote
CCP Paradox, I know you said the skill changes were final, but would you consider reducing the effectiveness of the Astrometrics skill as of right now it almost makes obsolete the scanning support skills. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1027
|
Posted - 2013.05.15 22:38:00 -
[40] - Quote
It has been said a thousand times, and I will say it again "The only thing we wanted was probe formations" Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
1029
|
Posted - 2013.05.16 02:18:00 -
[41] - Quote
Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1029
|
Posted - 2013.05.16 05:23:00 -
[42] - Quote
Arriaz wrote:Omnathious Deninard wrote:Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning. Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for. What? This is not a cosmetic change, when I launch probes and there default location is the sun and I hit scan they warp to the sun, if I launch probes and there default location is on me, then when I hit scan guess where they will stay.... On me Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1031
|
Posted - 2013.05.16 16:10:00 -
[43] - Quote
Today on the test server Combat Scanning Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1031
|
Posted - 2013.05.16 16:12:00 -
[44] - Quote
Is it not possible to create a option in the scanner settings for formations that launches an indicated number of probes, ranging from 4 to 8. I still feel the astrometrics skill is OP with what it offers. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1031
|
Posted - 2013.05.16 22:54:00 -
[45] - Quote
James Amril-Kesh wrote:What's the point of astrometrics 5? The skill bonuses, obviously. Except Astrometrics 4 is enough to scan down any exploration site, with any ship a T1 launcher and standard core scanner probes. For Combat scanning astrometrics 4 in a Cov-Ops ship will do the trick. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1036
|
Posted - 2013.05.19 02:52:00 -
[46] - Quote
Sylvia Nardieu wrote:Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro. You'd die within 10 seconds (remember, NPC aggro switching ) but ye, you have a point. Also, gl to anyone killing serpentis overseer in 4/10 with anything below 600 dps (while tanking full spawn). Done it in a Vexor with 3 Ogre II, I usually abandoned the drones to make it out though.
If they plan to change all exploration to be group then I will probably be un-subbing when that time comes, I am already done with Data and Relic sites because of the change, the last thing that I can do and enjoy doing is DED complexes and C1 and C2 wormholes if they change those to force a group play I will un-sub and end my EVE career. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1036
|
Posted - 2013.05.19 05:49:00 -
[47] - Quote
Jenn aSide wrote: welcome to an MMO... MMORPG There is 2 meanings for this 1st Massive Multiplayer Online Role Playing Game 2ns Mostly Men Online Role Playing Girls
I will expand on the first one. Why should I have to be in a fleet to play an MMO, there is plenty of room for solo in a MMO world and just because you do not meet another player does not mean there is not player interaction. People who like to play the market are in an extreme style of PVP, and there player interaction is limited, yet they have to compete with thousands of other players at a time. Explorers (High Sec or any where else) have to compete with other explorers, gate camps, roaming gangs and once the loot is obtained they then must compete again with other explorers and market PVPers to sell there loot on the market. They have to be able to do what they enjoy and hopefully not get caught. Player interaction is achieved this way though no direct meeting has occurred. Some people do not like ship vs. ship PVP, is that wrong of them? Is this game not a sand box, letting whoever build there own castle in there own way? No one should be able to tell someone that how they play the game is "wrong", what they define as entertainment is completely up to them. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1039
|
Posted - 2013.05.19 20:13:00 -
[48] - Quote
3/10 Complex wrote: This acceleration gate is not configured to handle your Tengu. It handles: Frigate Cruiser Shuttle Rookie ship Assault Frigate Heavy Assault Cruiser Deep Space Transport Destroyer Interdictor Covert Ops Interceptor Logistics Force Recon Ship Stealth Bomber Electronic Attack Ship Heavy Interdiction Cruiser Combat Recon Ship Industrial Industrial Command Ship Blockade Runner
This is ok in my eyes, but to disallow T3s into 4/10 which allow battlecruisers is crap. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1039
|
Posted - 2013.05.19 21:06:00 -
[49] - Quote
Baycity Kitty wrote:Shilalasar wrote:But if you can get an orca in you can just put your T3 into the hangar and switch once you are in the site Except I hear that the Orca won't allow any non-industrial ships to be put in its hanger now. So you can't move anything buy mining ships in an orca in odyssey Confirmed this in not true. http://i.imgur.com/rDZgLka.jpg Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1040
|
Posted - 2013.05.20 06:38:00 -
[50] - Quote
Sipphakta en Gravonere wrote:Noztra Ernaga wrote:Time to move on, unsubbing. And no, you cant have my stuff :) Spent last 2,5 month skilling for Tengu highsec/lowsec exploration and now it is obsolete. Thanks.
Good bye. Eve doesn't need people who are unable to adapt. It is not a matter of adapting, it is being squeezed out. T3 ships are solo exploration ships, CCP seems to be doing everything in there power to remove solo exploration. With the removal of T3 ships form 3/10 and 4/10 sites, inorder to do them now you must have a ton of ships scattered throught the galaxy, or have a Orca or another type of ship with a SMA to follow you around. I will admit that I feel T3 ships are too powerful for a 3/10 and largely a 4/10 site, but at the same time a T1 cruiser can do most 4/10 sites, so why sould they allow any advanced cruisers and battlecruisers in them? A Destroyer can do a 3/10 site, why allow any cruisers in them at all?
It all seems to boil down to the removal of solo exploration, which if that is what one finds entertaining then un-subbing is the only thing to do. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
1041
|
Posted - 2013.05.20 09:06:00 -
[51] - Quote
Why stop there? 3/10 sites are easily done in a destroyer, and 4/10 sites can be done in a t1 cruiser. So lets make that the restrictions.
Or the sites could be changed to make it a challenge for the ships that can enter them, a 3/10 should be difficult for a T2 cruiser, or a group of t1 cruisers. A 4/10 site should be a challenge for a command ship but manageable for a group of battle cruisers.
The loot drops need not change. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1041
|
Posted - 2013.05.20 10:37:00 -
[52] - Quote
Sipphakta en Gravonere wrote: With the new skill requirements, it will become easier to specialize in tech2 ships, giving newer players more variety in ships. At some point you have to draw the line for what ships you want to allow in the complexes. It seems fine to me to not allow cruisers with battleship tank/dps in the beginner complexes.
Apparently you did not look at the training time of the new skill requirements, they are about the same amount of time now as they were before. How does that make it any easier? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1041
|
Posted - 2013.05.20 11:55:00 -
[53] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote:Apparently you did not look at the training time of the new skill requirements, they are about the same amount of time now as they were before. How does that make it any easier? You are right, they switched the prerequisites to something more useful. My bad. None of the new skills are any more useful than the old ones, with the exception of assault ships which had no bearing on the effectiveness of HAC. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1041
|
Posted - 2013.05.20 12:02:00 -
[54] - Quote
A thought of DED complexes, loot, location and farming. The eve wiki states that 1/10 Frigates 2/10 Destroyers 3/10 Cruisers 4/10 Battlecruisers 5/10 Battleships. What if the were true to the point of exclusion, a 4/10 would only allow Battlecruisers and Advanced Battlecruisers in, a 5/10 would only allow Battleships and advanced Battleships, ect. The loot tables would be set on the security status they were in, High C-type modules, low B-type modules, empire null a-type modules, sov X-type modules. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1041
|
Posted - 2013.05.20 12:09:00 -
[55] - Quote
Sipphakta en Gravonere wrote:Omnathious Deninard wrote:None of the new skills are any more useful than the old ones, with the exception of assault ships which had no bearing on the effectiveness of HAC. Recons: Cloaking IV is immensely useful, especially for the Force recons, the Covert Ops squill isn't HICs: Grav Physics IV is required for the Bubblegen, so adding it as prereq is more useful than Weapon Upgrades V Command Ships: The Warfare skills are more useful for a CS than the HAC/Logistics skill My apologies, I was looking at Heavy Assault ships. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1044
|
Posted - 2013.05.20 21:25:00 -
[56] - Quote
Tzu Wu wrote:SFM Hobb3s wrote:Every once in a while I find myself doing a period of hisec exploration. Just resubbed so I'm bulking up the wallet a bit before heading back to null. And I've done my fair share of low and null explo as well. Some of the most adrenaline-filled fun I've had is getting into a GSO only to find another t3 there, and then competing with them for the bacon at the end. The risk of some good pvp here is a lot higher than some might expect, especially if I or the other guy decide to steal from the can at the end. Well I suppose now that t3's won't be allowed it'll be a lot quicker to kill whoever tries stealing those cans. Doubtul this nerf would stop any of this farming behaviour though. There will be a very SHORT period of adaptation and things will be the same again. Maybe even worse! All those whiners wanting to pull more targets into lowsec....you know, it's usually not worth the time it takes to complete any Watch or (especially) Vigil escalations. More times than not, no loot drops. So all the arguments about the payout for risk are...invalid. This.Had it happen today,overloaded my mwd guy still beat me,was going to loot him but got to it 1 second before I could.We need more stories like this.CCP seriously needs to rethink this "expansion" It just happens to me the other day also, I was doing a serpentis narcotics warehouse, I am halfway through the rats in the last room and a tengu warps in, adrenaline shoots through me, I knew what I needed to do, I set my guns at the stronghold and let them fire, the tengu does the same, then the explosion happens and for a moment it seemed like time stopes for the both of us "who got the can?" The tengu got it, two things went through my head at that point, shoot the can I might lose my ship but the can will be gone. And MWD to it and try to steal it before he gets it. In the end the tengu was faster got the loot and ran.
That was so much fun IMO, I didn't even care that I lost out on loot after a bit, the only thing was "Next time I see you tengu, I will win the race!" Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.21 22:41:00 -
[57] - Quote
So there has been no official word on T3 getting banned form 3/10 & 4/10, does this mean CCP plans to change this regardless of what people have to say about it? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.21 23:01:00 -
[58] - Quote
Brainless Bimbo wrote:Omnathious Deninard wrote:So there has been no official word on T3 getting banned form 3/10 & 4/10, does this mean CCP plans to change this regardless of what people have to say about it? If you need a Tengu to do a DED 3 or 4 site, you may want to purchase an " i win" button because that-¦s what you are using, no effort or thought required, leave them to cruiser and battle cruiser pilots with crap skills, that-¦s who they were designed for and with the new probe mechanic any month old will be able to find and run them. No, I like T3s so I can do, complexes (3/10 - 6/10) Data Sites, Relic sites, and WH. Now you are looking at 5/10 & 6/10 meaning finding a combat site that you can do is even rarer than it is now. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1046
|
Posted - 2013.05.22 01:25:00 -
[59] - Quote
Brainless Bimbo wrote:Omnathious Deninard wrote:Brainless Bimbo wrote:Omnathious Deninard wrote:So there has been no official word on T3 getting banned form 3/10 & 4/10, does this mean CCP plans to change this regardless of what people have to say about it? If you need a Tengu to do a DED 3 or 4 site, you may want to purchase an " i win" button because that-¦s what you are using, no effort or thought required, leave them to cruiser and battle cruiser pilots with crap skills, that-¦s who they were designed for and with the new probe mechanic any month old will be able to find and run them. No, I like T3s so I can do, complexes (3/10 - 6/10) Data Sites, Relic sites, and WH. Now you are looking at 5/10 & 6/10 meaning finding a combat site that you can do is even rarer than it is now. T2 variants work equally well, but you have to think sometimes on how to work the site, but you can fit every thing you need on them, but again that takes thought and game play. That is very true, and brings up another question: If T2 ships can do this just as well as a T3 then why are T3s being barred? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.22 14:36:00 -
[60] - Quote
Brainless Bimbo wrote:Omnathious Deninard wrote: That is very true, and brings up another question: If T2 ships can do this just as well as a T3 then why are T3s being barred?
Are you implying that there is no difference between a T2 ship and a T3 ship? Not at all, I am saying the problem will still persist. The loot drop is part of the problem, another part of the problem is that a 3/10 is easily done in a destroyer. A 4/10 can be done in a T2 fit, T1 cruiser.
A 3/10 is supposed to be for Cruisers and easier to do in advanced cruisers. A 4/10 is supposed to be for Battle Cruisers and easier to do in advanced battle cruisers.
If the Complexes were made challenging for the appropriate size ships, then maybe the loot drops would not be such an issue. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.22 14:38:00 -
[61] - Quote
Roime wrote:No, it brings the question- why T2 ships are allowed.
Everybody agrees that banning T3s from hisec DEDs a good thing, it just doesn't do enough to solve the farming issue, and other nerfs are needed.
Lets not forget it bans T3 form half of the low sec DED sites also, or would you care to ignore that fact. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1054
|
Posted - 2013.05.24 06:26:00 -
[62] - Quote
BashNako wrote:Baycity Kitty wrote:Except I hear that the Orca won't allow any non-industrial ships to be put in its hanger now. So you can't move anything buy mining ships in an orca in odyssey No non-combat ships in orca? For me, this is a deal breaker, or simply put - unsubbing. And had you bothered to look 2 posts down you would have found this....
Omnathious Deninard wrote:Baycity Kitty wrote:Shilalasar wrote:But if you can get an orca in you can just put your T3 into the hangar and switch once you are in the site Except I hear that the Orca won't allow any non-industrial ships to be put in its hanger now. So you can't move anything buy mining ships in an orca in odyssey Confirmed this in not true. http://i.imgur.com/rDZgLka.jpg
Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1097
|
Posted - 2013.05.31 16:57:00 -
[63] - Quote
Nam Dnilb wrote:Is it only me, or does the instantly populated results list feel a little immersion breaking?
I mean, the in-space anom brackets only show after the sensor has finished one "sweep", but the results window already knows everything. Feels very wrong to me and is a huge buff to ceptor pilots. Noticed the same thing, kind of kills the feeling of discovery. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1117
|
Posted - 2013.06.03 10:00:00 -
[64] - Quote
Alvatore DiMarco wrote:It is absolutely not a joke. CCP Fozzie confirmed and explained it himself on the recent CCP streams. You can find them on CCP's twitch channel.
I agree with T3s being excluded from 3/10s, but excluding them from 4/10s is a bit much. I agree it is too much to remove them from 4/10s as well. Its like looking at a bush that is growing wild and out of control, you have the hedge clippers in your hands and think I can trim this up and make it better (remove them from 3/10s) but instead you just cut the whole bush out (remove from 4/10s also). Ideas for Drone Improvement-á |
|
|
|